[CITASA] Final CFP: CSCW 2014, Papers due May 31st (fwd)

Barry Wellman wellman at chass.utoronto.ca
Mon May 27 09:39:56 EDT 2013

only 4 days to go

   Barry Wellman

   S.D. Clark Professor               FRSC               NetLab Director
   Faculty of Information (iSchool)                 611 Bissell Building
   140 St. George St.    University of Toronto    Toronto Canada M5S 3G6
   http://www.chass.utoronto.ca/~wellman          twitter: @barrywellman

   NETWORKED:The New Social Operating System. Lee Rainie & Barry Wellman
   MIT Press            http://amzn.to/zXZg39      Print $22  Kindle $16
                  Old/NewCyberTimes http://bit.ly/c8N9V8

---------- Forwarded message ----------
Date: Mon, 27 May 2013 05:52:03 +0000
From: Irina Shklovski <irsh at itu.dk>
To: Barry Wellman <wellman at chass.utoronto.ca>
Subject: Final CFP: CSCW 2014, Papers due May 31st

Hi Barry,
Would you mind posting this announcement (for the last time!) to the socket, mobile and CITASA lists? Seems like this would be relevant to socnet readers as well.

Thanks so much!

[Please forward to those who might be interested -- Apologies for cross-posting]

Baltimore, MD, Feb 15-19, 2014

CSCW is an international and interdisciplinary conference focused on how technology intersects with social practices. To support diverse and high-quality contributions, CSCW employs a two-phase review process and does not impose an arbitrary length limit on submissions.

* May 31, 5:00pm PDT, 2013: Submission due
* July 6: First-round notification (Revise & Resubmit or Reject)
* July 26, 5:00pm PDT: Revised papers due
* August 23: Final notifications

We invite submissions that detail existing practices or inform the design or deployment of systems or introduce novel systems, interaction techniques, or algorithms. The scope of CSCW includes, but is not limited to, social computing and social media, technologically-enabled or enhanced communication, education technologies, crowdsourcing, multi-user input technologies, collaboration, information sharing, and coordination. It includes socio-technical activities at work, in the home, in education, in healthcare, in the arts, for socializing and for entertainment. New results or new ways of thinking about, studying or supporting shared activities can be in these and related areas:

- Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, user-generated content, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds, collaborative information seeking, etc.
- System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
- Theories and models. Critical analysis or organizing theory with clear relevance to the design or study of social and collaborative systems.
- Empirical investigations. Findings, guidelines, and/or ethnographic studies relating to technologies, practices, or use of communication, collaboration, and social technologies.
- Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
- Domain-specific social and collaborative applications. Including for healthcare, transportation, gaming (for enjoyment or productivity), ICT4D, sustainability, education, accessibility, collective intelligence, global collaboration, or other domains.
- Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition systems, big data infrastructures, MOOCs, crowd labor markets, SNSes, sensor-based environments, etc.
- Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.

Papers should detail original research contributions. Papers must report new research results that represent a contribution to the field. They must provide sufficient details and support for their results and conclusions. They must cite relevant published research or experience, highlight novel aspects of the submission, and identify the most significant contributions. Evaluation is on the basis of originality, significance, quality of research, quality of writing, and contribution to conference program diversity.

Paper submissions must be made via the Precision Conference System. A link to the submission site will be made available by early May.

Papers will be presented at the CSCW conference and will be included in the conference proceedings archived in the ACM Digital Library.
CSCW does not accept submissions that were published previously in formally reviewed publications or that are currently submitted elsewhere.

Send queries about Paper submissions to papers2014 at cscw.acm.org<mailto:papers2014 at cscw.acm.org>.

Irina Shklovski
Associate Professor
Interaction Design Research Group (ID)
Digital Media & Communication Research Group (DMC)
IT University of Copenhagen
Rued Langgaards Vej, 7
2300, København S. Danmark

More information about the CITAMS mailing list