CFP: 4S Open Panel: Augmenting Realities: digital-material formations of identity, surveillance, and publics. (Iliadis, Liao, Heemsbergen)

LH
Luke H
Wed, Mar 3, 2021 2:06 AM

Please excuse any cross postings of our call for papers in our open panel at the 4S Annual Meeting (6-9 October Toronto & worldwide):

250 word Abstract Due Date: March 8

Augmenting Realities: digital-material formations of identity, surveillance, and publics (organised by Andrew Iliadis, Tony Liao, and Luke Heemsbergen)

This panel is concerned with how augmented reality is shaping personal identity and public communications, it’s social construction as media technology, and the outcomes of these trends for society. Augmented Reality/Realities creates new kinds of digital relations for the physical world. It does not just layer over physical reality with virtual information (cf Azuma 1997, Kim et al. 2018), but helps us perceive and act in a world of novel personal, professional, and civic experiences. However, a dearth of knowledge on AR’s role in shaping and being shaped by society arrests the ability to steer AR’s social impact. And there is a clear and present need to do so: 2020 iPhones now incorporate novel AR-LIDAR surveillance sensors that map faces and the inside homes; there is growing acceptance of body-dysmorphic ‘lenses’ on social media that modify human appearance in real-time to, narrow, sexualise, add privacy, or otherwise reconfigure identity in public and private communication
This panel welcomes contributions across AR’s 1) Conceptualisation: how AR is imagined by those making AR experiences, as well as larger social discourses that enable and encourage its imaginaries; 2) Concretisation: how process of potential imaginaries succumb to market forces, civic pressure, technological limits, that deform any ideals of AR into material systems of media (Flusser, 1999) that design constraints towards specific properties and dynamics that mediate a specific reality; and 3) Contextualisation that reflects on how new media, despite their intended public debut, suffer continued social and cultural appropriation (Gitelman, 2006, p. 27).

We are interested in papers including but not limited to:

*standards, infrastructures, devices, and policies
*historical, sociological, and genealogy perspectives of augmentation technologies
*social and spatial perception, presence, and practices
*(re)presentation, performance, persona,
*lenses, filters and other projections
*applied domains of interest including, surveillance, play, sensors, etc.

250 word Abstract Due Date: March 8 via 4S abstract submission platform https://convention2.allacademic.com/one/ssss/ssss21/ (find your home in open panel #50).

Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385.
Flusser, V. (1999). The shape of things : a philosophy of design (A. Mathews, Trans.). Reaktion.
Gitelman, L. (2006). Always already new: Media, history and the data of culture (Vol. 1). MIT press Cambridge, MA.
Kim, K., Billinghurst, M., Bruder, G., Duh, H. B.-L., & Welch, G. F. (2018). Revisiting trends in augmented reality research: a review of the 2nd decade of ISMAR (2008–2017). IEEE transactions on visualization and computer graphics, 24(11), 2947-2962.

Sincerely, Luke, Andrew and Tony

Please excuse any cross postings of our call for papers in our open panel at the 4S Annual Meeting (6-9 October Toronto & worldwide): 250 word Abstract Due Date: March 8 Augmenting Realities: digital-material formations of identity, surveillance, and publics (organised by Andrew Iliadis, Tony Liao, and Luke Heemsbergen) This panel is concerned with how augmented reality is shaping personal identity and public communications, it’s social construction as media technology, and the outcomes of these trends for society. Augmented Reality/Realities creates new kinds of digital relations for the physical world. It does not just layer over physical reality with virtual information (cf Azuma 1997, Kim et al. 2018), but helps us perceive and act in a world of novel personal, professional, and civic experiences. However, a dearth of knowledge on AR’s role in shaping and being shaped by society arrests the ability to steer AR’s social impact. And there is a clear and present need to do so: 2020 iPhones now incorporate novel AR-LIDAR surveillance sensors that map faces and the inside homes; there is growing acceptance of body-dysmorphic ‘lenses’ on social media that modify human appearance in real-time to, narrow, sexualise, add privacy, or otherwise reconfigure identity in public and private communication This panel welcomes contributions across AR’s 1) Conceptualisation: how AR is imagined by those making AR experiences, as well as larger social discourses that enable and encourage its imaginaries; 2) Concretisation: how process of potential imaginaries succumb to market forces, civic pressure, technological limits, that deform any ideals of AR into material systems of media (Flusser, 1999) that design constraints towards specific properties and dynamics that mediate a specific reality; and 3) Contextualisation that reflects on how new media, despite their intended public debut, suffer continued social and cultural appropriation (Gitelman, 2006, p. 27). We are interested in papers including but not limited to: *standards, infrastructures, devices, and policies *historical, sociological, and genealogy perspectives of augmentation technologies *social and spatial perception, presence, and practices *(re)presentation, performance, persona, *lenses, filters and other projections *applied domains of interest including, surveillance, play, sensors, etc. 250 word Abstract Due Date: March 8 via 4S abstract submission platform <https://convention2.allacademic.com/one/ssss/ssss21/> (find your home in open panel #50). Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385. Flusser, V. (1999). The shape of things : a philosophy of design (A. Mathews, Trans.). Reaktion. Gitelman, L. (2006). Always already new: Media, history and the data of culture (Vol. 1). MIT press Cambridge, MA. Kim, K., Billinghurst, M., Bruder, G., Duh, H. B.-L., & Welch, G. F. (2018). Revisiting trends in augmented reality research: a review of the 2nd decade of ISMAR (2008–2017). IEEE transactions on visualization and computer graphics, 24(11), 2947-2962. Sincerely, Luke, Andrew and Tony